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A single MKV can hold multiple audio and subtitle tracks, instead of making users download or manage multiple files. MKV is a popular video container that combines video, audio, subtitle files into a single file. More frustrating for me is the rudimentary MKV support. Also, music playback sometimes stops for no reason when it should move on to the next song. A minor hassle, but many apps haven't been properly optimized for snap mode either. Music and videos can play while snapped, but you have to go full-screen to actually navigate folders and albums. Media Player still has some room for improvement, which is to be expected. Games and Apps now appear in separate lists, as does the download queue, thank goodness.
#Rock candy controller with assassins creed pc update
A major update followed in February 2014 which added important features like keyboard support, a controller battery indicator, sorting of games and apps, the ability to delete games, and more. Microsoft heard the user outcry over the rushed Xbox One UI loudly and clearly, rushing to release an OS update in December 2013 that mostly improved stability. The ability to pin games and apps has been a welcome feature since launch, with users' pins following them to other consoles via the cloud.
#Rock candy controller with assassins creed pc plus
On the plus side, the dashboard/home menu is dramatically faster than the Xbox 360 dashboard, and almost entirely free annoying advertisements. The familiar Guide button menu was gone, the boring black dashboard background couldn't be changed, many common functions like Messages and Settings were difficult to locate without the use of Kinect or required far too many steps to access, and app Snapping was both difficult and limited in usefulness. The Xbox One inexplicably launched with an extremely rough user interface that abandoned many of the Xbox 360's UI strides and innovations.
#Rock candy controller with assassins creed pc software
But the Kinect software situation has slowly and surely picked up since last year's disastrously dry launch.ĭashboard, snapping, and more: the Xbox One user interface While it's true that developers can no longer count on each Xbox One owner having a Kinect, you have to keep in mind that almost no developers were developing Kinect games in the first place. And cutting the cord on Kinect has allowed Microsoft to slash the price of the console down to $349 for the holidays, making it an even better deal. The Kinect-free Xbox One sells for $399, putting it on par with the Playstation 4 instead of at a disadvantage. No matter whose hearts had to be broken to do it, making the Kinect an optional purchase was the right call. Heck, we even published an editorial complaining about the decision. This was met with gnashing of teeth from early adopters and the Kinect faithful. When Xbox One sales struggled against the Playstation 4, Microsoft moved surprisingly quickly and started offering Kinect-less Xbox One consoles in June of this year. The only possible way the company could have gotten gamers to accept the Kinect's inclusion would have been launching the system with an arsenal of extra-strong Kinect games that would sell players on the device's features. Microsoft tied the Xbox One down with a casual gamer-focused peripheral despite the console's non-casual price and the fact that dedicated gamers tend to be early adopters, not casual ones. Although the new Kinect boasts significantly improved camera resolution, motion detection, and voice command support, a great many gamers simply don't want to play games with motion controls. The original Kinect on Xbox 360 failed to impress, with only a few quality titles (such as the Dance Central series) to its name.
Even though the Xbox One and Playstation 4 have very similar architecture, the One cost $499 at launch, giving the Playstation 4 (which launched at $399) a huge price advantage.Įqually important, most core gamers simply did not want the Kinect and resented its inclusion. You couldn't get a Kinect-less SKU initially. The new Kinect faced an uphill battle with gamers for numerous reasons.įor starters, Mattrick's Microsoft chose to only make the Xbox One available with the Kinect. Several of the Xbox One's launch issues revolved around the inclusion of the Kinect 2.0, Microsoft's motion tracking peripheral.